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Age/Gender: 19, Male
Location: England, Cheshire
Job: At College
=O
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Entry #1
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Art-related Crap
So i'm working on another big-assed game now. Technically i should be working on some other game as well (an awesome animator approached me with an idea and i actually listened for once... though only cause it was fairly simple), but the animator dissapeared off the face of the earth a few weeks ago & so i lost interest =|
We'll probably carry on with it as soon as he resurfaces, but yeah. Anyway, the first one i mentioned... I have a working engine at least, and pags is back onboard to make sprites & stuff again, but we've still yet to properly clarify exactly what we're doing. We haven't settled on characters or a storyline or anything yet, and i still haven't completely figured out the scope of the game (haven't settled on exactly which features are going to be implemented).
As a basic outline; there's going to be lots of shooting, lots of blood, lots of destruction and lots of particles flying around. Also, i honestly do plan on getting a story of some sort figured out this time around, and it will hopefully be very dark (as will the game in general).
Stuff Crap
I finished college permanently at the end of june (last exam), and now i'm completely free until october o.O
Also, Stone has made & released a new game with a programmer called Syruplord, and to be honest it's actually quite ace. I'm a sucker for mass carnage, as people might have noticed... [City Smasher]
I read some article on CVG (apparently from PC Gamer) t'other day about an old game called Shogo MAD, and honestly the ground-based FPS portion of it is almost EXACTLY what a single player FPS should be like in my opinion, and i'd never really seen it done that way. There was me waiting for someone to do it, and someone already had in 1998. You can find the demo for it here (which is how i played it): [LINK]
Faeces Crap
I'm BORED and have hardly been out of the house v.v
Oh well.
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