Heh, apparently we both have heads full of giant space wars and imperialistic barons. I like the game though, I think it's a very good idea and quite well executed. It runs very slow at times, but I could believe you if you said that's simply unavoidable when it has to run through flashplayer.
I didn't play this for very long, but it was a lot of fun for the short time that I did, and that's all that a 320kb flash game really needs to be =]
I also have a soft spot for anyone who can make a game work entirely using simulation, AI and random generation ^.^
Some of the reviews are even funnier than the submission. Unfortunately, they are also excellent examples of exactly why most games are so bloody simple now v.v
Aside from the actual content, the concept is quite interesting too. You see animated comedy shorts going through newgrounds and being accepted for the little of nuggets of goodness that they are all the time, but this is the first time i've seen someone manage the same thing with a game. Great job on the song too; i'm sure you'd be scoring a lot higher if more people were realising that main draw is actually AFTER the game x.x
This is a very good concept, and some aspects of it particularly well executed. Making the player actually use objects was a very nice touch, as was giving them points for seeking out information bubbles (heh, i'm reviewing this in the context of the point of the contest by the way). However, the game was held back in several respects. It was far too short really (unless i missed something), the actual platform engine wasn't very solid, and i know it seems cruel to complain about something that it would only take a small tweak to fix, but the slow-responding jumping really bugged me =/
If i were you, i'd take the days you have left and work on those three things. I imagine you have enough time to improve all of them at least a little bit... and then when you're done you could just update the file here. It wont benefit you on newgrounds, but it might win you some money in the contest =]
thanks alot man this was a really valuable review. this engine i must admit has given me quite a bunch of problems, ill continue tweeking it. Thanks a ton for you input
I'm genuinely amazed. You managed to stick to the bare bone gameplay mechanics of a platformer, and yet messed with the concept more than any other platformer i've ever played. I was impressed when the screen first rotated & gravity changed, but i assumed it was probably just a neat little trick that would be used infrequently and was probably painstakingly scripted each time... well yeah, i was just a bit wrong.
Later on in the game i honestly had no idea what was going on, but in a GOOD, liberating way. Despite occasionally completely losing track of where i was, the levels were still designed so well that still i always blundered into the exit without having to backtrack.
The 'boss battles', if you can even call them that, were also ingenius. Completely random and not really explained, but presented in such a way that you knew what to do anyway. I also loved how the game got progressively darker as it when on, and i'm always a sucker for psychiatric issues, so the highly depressing ending only made me smile =]
As per usual, i spent most of the time playing trying to work out how the engine probably worked, and i eventually came up with the idea that maybe crossing certain tiles on a grid triggers everything to flip around... that's the only way i can think of doing it that wouldn't make designing each level obscenely frustrating, and i'm still not convinced that that's it x.x
The only criticism i would have of this game is probably the reason for its brutally unfair score... it starts a little bit slow. The true complexity of the game doesn't really show itself until after the first few levels, and the only reason i kept on playing myself was because i gave it the benefit of the doubt out of boredom. My guess is that a lot of people are just closing the window after the first couple of levels, which is a huge shame =/
I would personally place this somewhere in the top 50, but hey, maybe that's just me =]
Thank you for your lengthy review :)
I don't want to give away too much on how the gravity shifting works, but yes, it is a tile based engine! ;)
This game makes me happy =D
So many of the puzzles in this game make me think back to the good old days when i was entirely obsessed with Golden Sun... Out of curiosity, did you take any inspiration from Golden Sun, or was that just coincidental?
Either way, this is a fantastic game. The effort really shows, and the puzzle design is brilliant. Fully deservant of the 5 i gave it, and i personally think this deserves a solid place in the top 50, for being the pinnacle of this genre in flash. Sadly, that will never happen, as a lot of people just suck to bad to have any fun, but it's still nice to hear, right?
hmmm never heard of Golden Sun... maybe I'm missing something.... yeah... damn about the score oh well... but thanks for the nice comments : - )
This is so awesome that it's just plain annoying x.x
I'm programming a game using ragdoll physics as a base at the moment, and i was hoping to be the first person to do something truly worth-while with it in flash (i'm not aware of a decent use of it before), but i think you just totally blew me out of the water. The game design is amazing, the programming is amazing, the music is amazing, and it looks amazing too.
I played the same level about 15 times (because i suck) and i still didn't get bored. Fantastic game.
A bit Bland
This has been done a whole lot of times before, and to be honest, this isn't one of the best versions i've seen. Level design seemed uninspired and lazy, and the game looks far too bland.
Diggin' the UT music though. And do i detect a tile based hit-testing system? Heh, i hope i did. It's at least nice to see other people putting a bit of effort in so as NOT to melt the player's computer >.>
I didn't get too far in the game, but i only came across a sngle kind of obstacle. I would suggest adding quite a few different kinds of obstacles, like projectors and whatnot (and if there ARE other kinds of obstacles, i would recommend introducing them into the levels earlier).
Good luck with any future projects =]
It turned out fantastic, and i love the gamemodes you added =D
It came out brilliantly. I'm still intensely jealous of your awesome game engine tekkan, by the way >=[
And levels & sprites looked great stone/sniperz =]
Nice work Cosmo, it's awesome.
We should form a super-secret-kung-fu-alliance of games programmers. Or something. We could have our own t-shirts =O
To be honest, most of the platform games that come through look like they have some pretty simple and shoddy actionscript, but i think this is the second platform engine i've ever seen on this site that i had to really think about to figure out how the engine could work (The other was Fancy Pants). Really impressed, nice to see that someone else out there is really trying =]
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.